From the Depths
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Whenever I build a ship it says that i built my ship the wrong way round. View videos. Help us choose a promotional advert for From the Depths. We are carrying out a poll on our main forum, as we would love to know which of the three following videos to use for as a promo advert. Please leave your votes, opinions and suggestions in the official poll thread here [forum. How to make not bad hulls.
- Official From the Depths Wiki.
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This guide includes building techniques to make your ships' hulls more not bad. View all guides. View Steam Workshop items. Part two of an in-detail guide at FtD building. This series of guides aims to get players who know the fundamental mechanics of the game into building detailed and quality crafts that are both effective and polished.
This section covers the building pr Update 2. What is up you impressive builders! Unfortunately, we have had to move cluster crams and also the steam jets to our next sprint as we had a cluster of higher priority issues which we wanted squared away. Abyay, has been working his stern off, revamping and tweaking our tutorials under the Essentials section.
He has also tweaked the price of cram and steam parts including the health of some steam parts. Joris, has also been working on a ton of stuff for this update and these are just a few that I think are the most interesting; Custom battle mode, which you can find under the Fight tab of the main UI. Numerous bug fixes and tweaks as well as also focusing on the coming campaign changes, which are going to be awesome! Note: in-order to notice the material costs you would need to resave the construct in this update.
Early Access Game
He is also currently it's not in this update working on future ammo changes and more APS tweaks, while keeping in mind our new shields system, which gives an AC buff to any block that is on the outside of the construct more on that below. Custom shell weapons Type A L 3. Ring shield is found in the misc tab under Shield Generator. The ring shield is created using 3 parts: The Generator, ring pipe and ring corner.
This simple setup will buff the AC of the front most or rear most block. Translating the tooltip, currently this size shield wants power to run, and the area inside the ring is m2. This is how the setup will affect our outermost blocks. As you can see everything in green is what is currently being buffed and red are blocks that are not affected. If it is the outer most block it will have the AC buffed, this will also be added to the AC when stacking. This applies to every block type in the game.
However, if we add another ring horizontally, we have now buffed the top and bottom of our construct. Also note that the whole area is affected which can be bigger than the shield size. Our single ring shield on this construct is giving us a bonus of 5. This buff remains the same up to 16m, however after extending our wall 17m we can see that this drops to 8.
In the following shot you can see that I have doubled up on our rings in every direction. Please note: the bigger the area the shield has to cover bigger the outer wall is you will get less of a bonus as the shield has to cover a larger area. To clarify some finer points, as an example you have 3m of 4m long beams stacked.
Once you lose the outermost beam, the second beam which is now the first inherits the AC bonus and then the damage remaining from the shot will be applied to that block. Turrets and anything placed on spin blocks are also affected by the AC bonus. You cannot use both types of shields at the same time. You can build your ring in any shape as long as it connects back to the generator block, so go and experiment, think about the direction of the beam should a pipe be destroyed so that it may not destroy a whole row perhaps :p. If a part of your ring gets destroyed, be prepared for a stream of raw energy destroying blocks in its path This is to catch out of control enemies and destroy them to allow the battle to end.
Sustained movement away from the centre of the battle will trigger this clause. Tracks can be applied around existing wheels from the wheels UI. They now all display the block count and material cost in the file browsers, but only if saved in the this or a newer version of the game. Old blueprints won't show block count anymore until loaded and saved v2.
Opening a folder with many blueprints should be significantly faster v2. This is a hang over from the initial style implemented 6 years ago where blocks were all 1x1x1 and their orientation was not that important.
You can still tap G to orient the block in the direction of the camera, so you are not forced to use the rotation widget tab. McTec Ind. Breakfast Ham. View artwork. The Semi-Realism Guide: Introduction. Part one of an in-detail guide at FtD building. This series of guides aims to get players who know the fundemental mechanics of the game into building detailed and quality crafts that are both effective and polished. Why Early Access? We averaged a new release every 4 days for 6 months and the experience of developing with the help of the player has been absolutely priceless.
By releasing in early access on Steam we hope to grow the customer base and make sure the game is tailored to new players and veterans alike! It has most of the essential features and loads of extras such as map editor and modding support. We will continue to improve the UI and tutorials for the full release. A massive amount of content that can keep you entertained for hundreds if not thousands of hours.
Official From the Depths Wiki
Almost every player comment is read and replied to by a developer. The vast majority of the features are added due to player request or through open discussion with the players.
Add to Cart. Workshop for vehicles, planets and mods Share your vehicle blueprints, planets factions, campaigns, missions, multiplayer maps and mods via the workshop. Feature List A huge game world explorable from the ocean depths into outer space. Just Updated Recent updates include a far more versatile AI system, a more customizable way of controlling the different systems of your vehicle, a new annotation system for adding descriptions and flare to your designs, loads of multiplayer improvements, new user interface systems and an expansion of the missile system to allow for micro missiles and cruise missiles.
About This Game Summary In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including: A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents. A strategic campaign waged over hundreds of islands against eight unique factions. A Story Mode where you can play missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles!
Defend your fleet against waves of enemy forces in a series of extremely tough challenges. Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets As well as a wide range of multiplayer content Design with your friends in co-op designer Play a range of adversarial modes Play the entire single player campaign together in co-op Key Features Design and build your fleet, fortresses and structures however you want.
There are currently over unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell! The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained. Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out! Design custom cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
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Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone. Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors.
Electric engines, generators and chargers are also available for backup power supplies and drones. Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines, Oil refineries and more. System Requirements Windows. Minimum: Processor: Intel Core2 Duo 2. Recommended: Processor: Intel Quad Core i5 2. See all. Customer reviews.click here
Early Access Game
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